In todays session we have been using Celtx in order to deconstruct a scene. This is aiming to help us know how to construct a scene when it comes to making our group projects for 4003.
To do this we used the car chase scene from 1968 film Bullitt starring Steve McQueen. The scene is different from modern day car chase scene in that the shots tend to be longer, the longest one of which is around 18 seconds long.
A thing we were told to bear in mind when looking at the shots was whether or not they kept to the 180 degree rule of filming.
Sticking to the rule means that filming will be kept in the right direction allowing continuity between shots and preventing audience from being confused about the direction/set up of the shots they are watching.
Characters/objects in the shot should keep the same left/right relationship, and when an object is moving, for example a moving train, if in the first shot the train goes from screen left to screen right it should continue to do so throughout the sequence.
This is part of the deconstruction from the scene with some details to what is going on in the shots themselves:
From this exercise and the ones we have completed in previous 4003 sessions it can be seen that not only is Celtx useful for pre-production storyboarding, but also to deconstruct/analsye existing work.
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